Senior Level Designer
The role ambition
The levels don't exist yet. You'll join during exploration, working from paper maps through whitebox to a polished 30–45 minute vertical slice, helping decide not just how the levels play, but what they are. This is a game about a world that rewards returning: layered exploration, creating spaces with new understanding, and a healthy dose of the impossible. Very light on platforming, heavy on curiosity.
We are a people-centric company aiming to make a positive impact in the world.
About you
Experience designing 3D environmental puzzle or open-world spaces, including traversal-and-puzzle games in the action-adventure genre
Level design work taken to shipped, polished quality
Fluency in a modern 3D engine (we use Unity, so deep Unity experience is a bonus, not a bar)
A portfolio with levels we can actually look at and evaluate how you think about spatial problems. We don't set design tests, so your existing work does the talking
Experience developing for PC or console
Work independently and seek support when needed from appropriate sources
Desirable:
Experience working in Unity Engine
Has helped deliver elements of design to shippable quality on at least 2 projects
What you'll be doing
Curating a world and creating well balanced levels that consider pacing and difficultly
Iterate based on playtesting and feedback
Designing and building levels in Unity with our internal tools, from paper map to whitebox to polish
Balancing pacing and difficulty across a connected world, not a level list
Running your work through internal and external playtests, and iterating on what you learn
Collaborating daily with art, programming and the wider team; articulating design intent clearly, without hand-holding
Helping define key game features beyond the levels themselves
Important details
This role is a 12 month fixed-term contract, salaried as a preference, but we are also open to day-rate contractors.
For Fixed term hires, most benefits are offered and matched to our permanent team: BUPA private medical, pension, profit share, flexible working, enhanced parental leave, 25 days holiday plus paid sick leave.
We can hire Hybrid or Remote, with hours that overlap the team's.
Time together at our London (Oval) studio is encouraged where possible, especially early on, but we're not limiting this search by geography. Our preference is to have some weekly in-studio time, but we will consider strong applicants who are based anywhere in the UK or Europe, with preparedness for travel to the studio regularly.
Join our team
Want to join our team?
Then we'd love to hear about you!







