Senior Level Designer

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Senior Level
Designer

We are looking for a Senior Level Designer to join our team and help us in making an open world environmental puzzle game for PC and console platforms. You will be joining a small team and bringing your expertise and creativity to developing the mechanics and levels of the game.

12 month FTC · Full-time · Hybrid

The role ambition

The levels don't exist yet. You'll join during exploration, working from paper maps through whitebox to a polished 30–45 minute vertical slice, helping decide not just how the levels play, but what they are. This is a game about a world that rewards returning: layered exploration, creating spaces with new understanding, and a healthy dose of the impossible. Very light on platforming, heavy on curiosity.

We are a people-centric company aiming to make a positive impact in the world.

About you

  • Experience designing 3D environmental puzzle or open-world spaces, including traversal-and-puzzle games in the action-adventure genre

  • Level design work taken to shipped, polished quality

  • Fluency in a modern 3D engine (we use Unity, so deep Unity experience is a bonus, not a bar)

  • A portfolio with levels we can actually look at and evaluate how you think about spatial problems. We don't set design tests, so your existing work does the talking

  • Experience developing for PC or console

  • Work independently and seek support when needed from appropriate sources

Desirable:

  • Experience working in Unity Engine

  • Has helped deliver elements of design to shippable quality on at least 2 projects

What you'll be doing

  • Curating a world and creating well balanced levels that consider pacing and difficultly

  • Iterate based on playtesting and feedback

  • Designing and building levels in Unity with our internal tools, from paper map to whitebox to polish

  • Balancing pacing and difficulty across a connected world, not a level list

  • Running your work through internal and external playtests, and iterating on what you learn

  • Collaborating daily with art, programming and the wider team; articulating design intent clearly, without hand-holding

  • Helping define key game features beyond the levels themselves

Important details

  • This role is a 12 month fixed-term contract, salaried as a preference, but we are also open to day-rate contractors. 

  • For Fixed term hires, most benefits are offered and matched to our permanent team: BUPA private medical, pension, profit share, flexible working, enhanced parental leave, 25 days holiday plus paid sick leave.

  • We can hire Hybrid or Remote, with hours that overlap the team's.

  • Time together at our London (Oval) studio is encouraged where possible, especially early on, but we're not limiting this search by geography. Our preference is to have some weekly in-studio time, but we will consider strong applicants who are based anywhere in the UK or Europe, with preparedness for travel to the studio regularly.

Join our team

Want to join our team?
Then we'd love to hear about you!

We are a 30-person studio in London, best known as the creators of Monument Valley and more recently Alba: A Wildlife Adventure and Desta: The Memories Between. We are a multi-discipline team drawing from a diverse range of backgrounds and creative influences; our aim is to craft emotional, surprising experiences, for a broad audience, that change the world’s perception of what interactive entertainment can be.

We are committed to making a measurable positive impact on people’s everyday lives. We are an equal opportunity employer and value diversity at our company. We believe diverse teams help us make better games and we actively hire for cultural growth. We welcome people of all ages, stories and backgrounds. 

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