Senior Technical Artist
The role ambition
This is a genuinely greenfield role. You'll join at a similar time as our new Senior Environment Artist, and together you'll build a proof-of-concept scene from scratch: shaders, materials, lighting systems, atmosphere. The pipelines, the visual language, the rendering approach; you will play an integral part in shaping all of it.
We are a people-centric company aiming to make a positive impact in the world.
About you
Strong shader and material craft in Unity URP; node-based is absolutely fine and being able to read shader code matters more than writing HLSL from scratch (a graphics programmer will join us later)
Real lighting depth: global illumination and rendering pipelines, not just placing lights
A demonstrable artistic eye, and preferably a portfolio that shows taste, not just technique
Performance optimisation experience against constrained hardware
Senior-to-principal-level independence: comfortable with an undefined brief, self-led exploration, and shaping direction rather than primarily receiving it
Desirable:
A shipped PC or console title
References and influences from graphic design and illustration
Familiarity with Blender, Photoshop or similar
What you'll be doing
Creating shaders and materials in Unity URP (Shader Graph, Amplify, or coded; your choice of approach)
Building lighting systems from the ground up, owning global illumination, custom atmosphere and fog, baked and real-time approaches
Establishing the art production pipeline with the Lead Artist and our Lead Programmer
Optimising for our performance: Steam Deck, scaling up through PC and console
Experimenting with two-week exploration cycles, twice-weekly check-ins, and a lot of trust in between
Important details
This role is a 12 month fixed-term contract, salaried as a preference, but we are also open to day-rate contractors.
For Fixed term hires, most benefits are offered and matched to our permanent team: BUPA private medical, pension, profit share, flexible working, enhanced parental leave, 25 days holiday plus paid sick leave.
We can hire Hybrid or Remote, with hours that overlap the team's.
Time together at our London (Oval) studio is encouraged where possible, especially early on, but we're not limiting this search by geography. Our preference is to have some weekly in-studio time, but we will consider strong applicants who are based anywhere in the UK or Europe, with preparedness for travel to the studio regularly.
Join our team
Want to join our team?
Then we'd love to hear about you!








